Low-Poly Spaceship in Blender
First Parsec is a game with simple graphics — most of the ship models are very low-poly. For modeling, I use Blender 4 along with my custom plugin, First Parsec Toolkit.
Model
Modeling usually starts with a cube, which I stretch into the desired shape using the extrude tool. Then I add simple details such as cockpit windows.
Next, I select individual elements and assign colors through a UV map.
The color palette consists of selected tones. In the image below, you can see:
- Colors without emissive components (not glowing)
- Colors with emissive components (glowing)
Here’s the final model:
Shield
The shield is created from the model using the Convex Hull function, which wraps the shape so that there are no indentations.
Then I scale it up slightly.
Here’s how it looks in Blender:
And here’s how it looks in the game (when hit):
Model Attributes
Certain points on the model need to be marked — such as where projectiles and missiles are fired from (“cannon”) and where the engine thrusters are located.
Engine thruster is placed and marked as engine:
In the game, it looks like this:
The same applies for “cannon”:
This text is a small glimpse into the development of First Parsec.
Let me know in the comments what you think — and feel free to ask questions!
First Parsec
The action-packed space fighting simulator.
Status | In development |
Author | ZaMraky |
Genre | Simulation, Shooter |
Tags | 3D, Space Sim |
More posts
- Intro6 days ago
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